探索角色文化的創(chuàng)新:discover_innovation(add_innovation) - Discover an innovation for a character's culture
探索當(dāng)前對角色文化著迷的創(chuàng)新:discover_fascination(add_fascination) [character (optional)] - Discover the innovation that is the current fascination for a character's culture
加入一個時代(以及之前的所有時代):join_era(unlock_era) [era] [character (optional)] - Join a certain era (and all previous ones)
發(fā)現(xiàn)一個時代(以及時代本身)的所有創(chuàng)新:discover_era [era (optional, default is current era)] [character (optional)] - Discover all innovations of a certain era (and the era itself)
探索所有時代和所有創(chuàng)新:discover_all_eras [character (optional)] - Discover all eras and all innovations
設(shè)定角色的信仰:set_faith [faith] [character (optional)] - Sets the faith of a character
在所處的朝代中提升聲望:dynasty_prestige [amount (optional, default: 1000)] [dynasty ID (optional, default: player dynasty)] - Adds prestige to the given dynasty
賦予王朝所有特權(quán)(默認(rèn)為當(dāng)前所扮演角色的王朝):gain_all_dynasty_perks [character (optional)] - Gives a dynasty (currently played character's dynasty by default) all perks
記錄所有尚未定義loc鍵的游戲概念:log_missing_game_concept_loc - Logs all game concepts that have not had their loc key defined
殺死一名角色(默認(rèn)為當(dāng)前扮演角色):kill(die) [character (optional)] - Kill a character (currently played character by default)
賦予一名角色所有特權(quán)(默認(rèn)為當(dāng)前扮演角色):gain_all_perks [character (optional)] - Gives a character (currently played character by default) all perks
賦予一名角色一項特權(quán)(默認(rèn)為當(dāng)前扮演角色):add_perk [perk] [character(optional)[- Gives a character (currently played character by default) a specific perk
開/關(guān)是否要立即或正常生育子女:instant_birth - Toggles if children should be born instantly or as normal
使AI宣戰(zhàn)(根據(jù)正常權(quán)重),繞過所有步調(diào)檢查等:AI.declare_war [character(optional)] - Causes the AI to declare a war (according to normal weighting), bypassing all pacing checks and the like
為此角色生成一個CoA,將其視為王朝替補(bǔ):generate_cadet_coa [character (optional)] - Generate a CoA for this character as if they were a cadet of their dynasty
在一種信仰中加入一項教義:add_doctrine [doctrine] [faith(optional)] - Adds a given doctrine to a faith
從一種信仰中移除一項教義:remove_doctrine [doctrine] [faith(optional)] - Removes a given doctrine from a faith
增加一項領(lǐng)域法:add_realm_law [law] [character(optional)] - Adds a realm law
增加一項領(lǐng)域法,跳過成本和效果,以及當(dāng)前法律的廢除效果:add_realm_law_skip_effects [law] [character(optional)] - Adds a realm law, skips the cost and the pass effect, and the revoke effects of the current law
設(shè)定角色的文化:set_culture [culture] [character(optional)] - Sets the culture of a character
改變信仰的熱情:change_fervor [amount(optional)] [faith(optional)] - Changes the fervor of a faith
向角色透露一項機(jī)密(默認(rèn)為當(dāng)前扮演角色):add_secret [type] [target(optional)] [character(optional)] - Gives a character (currently played character by default) a specific secret
更改一個縣的發(fā)展水平,默認(rèn)為首都:change_development_level [amount] [province_id(optional)] - Changes the development level of a county, defaults to capital
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